Editorial and data standards

How the Codex data is built

Shadowverse Codex is a curated competitive reference, not a complete record of every game played. This page explains where the data comes from, how it is classified, and how to read the resulting statistics.

Source-linked

Deck records retain a path back to the tournament and, when available, the public Deck Log entry.

Reviewable

Unknown archetypes remain visibly unclassified until an administrator verifies the deck.

Time-aware

Sets are assigned using Japanese release dates so results are analyzed in the environment in which they occurred.

1

Scope

The public database focuses on the Japanese Shadowverse: Evolve competitive environment. Tournament pages may contain series events entered by the site administrator and weekly events imported from Bushi Navi. When an English card has been officially released, its English name and source link may be shown alongside the Japanese tournament data.

2

Sources and attribution

Tournament names, dates, standings, and participant details come from public event records. Deck lists are linked to Bushiroad Deck Log when a usable source URL is available. The Codex normalizes these records into a consistent structure. English card names and images are matched by card number from the official English Shadowverse: Evolve card database. The Codex does not claim ownership of the original event or card-game material.

3

Set environment assignment

A tournament is associated with the newest Japanese set released on or before the event date, unless an administrator corrects the assignment. This keeps set filters aligned with the legal card environment rather than the date a record was imported.

4

Deck and archetype classification

Craft data is taken from the deck record. Archetypes are reviewed from the source deck list and assigned to a controlled list of names. A deck marked Unknown has not yet been classified; it is not silently folded into another archetype. Community suggestions enter a moderation queue and do not change public data until approved.

5

How to interpret meta statistics

Percentages describe the submitted or published tournament finishes present in this database. They are representation metrics, not match win rates. A popular archetype can appear frequently without having the highest win rate, and events with missing deck lists can affect the apparent distribution.

6

Card usage metrics

Card inclusion uses only decks whose card contents were successfully imported from Deck Log. Cards with the exact same Japanese name are grouped across card numbers only within the same deck section. Regular and evolved versions remain separate; leader cards are excluded from usage analytics. Quantities are summed across alternate printings, while each deck counts only once toward inclusion. Inclusion uses only decks eligible for that card's craft. Collaboration cards from CP and ECP products include both their normal craft and the corresponding collaboration craft in the eligible pool. A card group's inclusion rate is the percentage of eligible unique decks containing it; average copies is calculated only among decks that contain it. The labels Core, Common, and Tech use 70%, 35%, and below-35% inclusion bands respectively.

7

Updates, gaps, and corrections

Imported events can initially appear without results when an organizer has not published them. Later synchronization checks can fill those records. Missing classifications and source errors are reviewed through the deck-feedback workflow. Corrections may update set, deck, meta, and tournament views together.

Corrections are welcome

Include the tournament or Deck Log URL and describe the incorrect field so the report can be verified.

Contact the Codex